Savage Lands Rpg

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Skills


Skill Attribute Description Book
Boating Agility Characters with this skill can handle most any boat common to their setting. They generally know how to handle most common tasks associated with their vessels as well (tying knots, simple engine repair, etc). SW Pg 8
Chi*
Spirit Ability to use a specific Chi power (Chi Master)
DLR Pg86
Climbing Strength This is the skill characters use to ascend walls, trees, or cliff-sides. No roll is usually needed to ascend ladders, ropes, or trees with lots of limbs unless the GM feels there’s a good reason (being chased, wounded, etc). SW Pg 8
Driving Agility Driving allows your hero to drive ground and hover vehicles common to his setting. SW Pg 8
Faith Spirit Ability to create Miracles (Blessed)
DLR Pg72
Fighting Agility Fighting covers all hand-to-hand (melee) attacks. The TN to hit an opponent is his Parry (2 plus half his Fighting). SW Pg 8
Gambling Smarts Gambling is useful in many settings, from the saloons of the Old West to the barracks of most armies. SW Pg 8
Guts Spirit Guts reflects a hero’s bravery. Characters are often called on to make Guts checks when they witness grisly scenes or encounter particularly horrific monsters. SW Pg 9
Healing Smarts Healing is the art of stopping wounds and treating existing injuries. SW Pg 9
Hexin' Smarts Ability to cast Magic (Huckster)
DLR Pg78
Intimidation Spirit Intimidation is the art of frightening an opponent with sheer force of will, veiled or overt threats, or sometimes just really big guns. SW Pg 9
Investigation Smarts A character skilled in Investigation knows how to make good use of libraries, newspaper morgues, the internet, or other written sources of information. SW Pg 9
Knowledge*
Smarts Knowledge is a catch-all skill that must have a focus of some sort, such as Knowledge (Occult) or Knowledge (Science). The player can choose the focus of his character’s knowledge, which should reflect his background and education. SW Pg 9
Lockpicking Agility Lockpicking is the ability to bypass mechanical and electronic locks. Lockpicking is also be used to disarm the catches and triggers on traps, unless a more relevant skill seems appropriate for a particular trap. SW Pg 10
Notice Smarts Notice is a hero’s general alertness and ability to search for items or clues. This covers hearing rolls, detecting ambushes, spotting hidden weapons and even scrutinizing other characters to see if they’re lying, frightened, and so on. SW Pg 10
Persuasion Spirit Persuasion is the ability to talk or trick others into doing what you want. SW Pg 10
Piloting Agility Piloting allows a character to fly airplanes, helicopters, jet packs, and any other flying devices common to his setting. SW Pg 10
Repair Smarts Repair is the ability to fix gadgets, vehicles, weapons, and other machines. SW Pg 10
Riding Agility Riding allows you to mount, control, and ride any beast common to your setting. SW Pg 10
Shooting Agility Shooting covers all attempts to hit a target with a ranged weapon such as a bow, pistol, or rocket launcher. SW Pg 10
Stealth Agility Stealth is the ability to both hide and move quietly, as well as palm objects and pick pockets. SW Pg 10
Streetwise Smarts Streetwise characters are able to gather information from the street, saloons, or other contacts through bribes, threats, or carousing. SW Pg 12
Survival Smarts Survival allows a character to find food, water, or shelter in hostile environments. SW Pg 12
Swimming Agility Swimming determines if a character floats or sinks in water, as well as how fast he can move within it. SW Pg 12
Taunt Smarts Taunt is a test of will attack against a person’s pride through ridicule, cruel jokes, or one-upsmanship. SW Pg 13
Throwing Agility Throwing governs all sorts of thrown weapons, from hand grenades to knives, axes, and spears. SW Pg 13
Tracking Smarts Tracking allows a character to follow the tracks of one or more individuals in any type of terrain. SW Pg 13
Tribal Medicine
Spirit Ability to request aid from the spirits (Shaman)
DLR Pg82
Weird Science
Smarts Ability to create and use Weird Science items (Weird Science)
DLR Pg84
Savage

Savage Worlds is a generic RPG system from Pinnacle with a large variety of source materials providing many different settings. Hydro thunder dreamcast.