Exanima Level 4
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Exanima is a third person dungeon crawler RPG available now on Early access. It is the Prelude to Sui Generis /r/SuiGeneris and utilizes the Combat physics engine made by Baremettle entertainment. Level 5 (crossroads) map - Gold circles are treasure, red circles are locked doors, purple are locked gates.
Accessible from Level 2, the Catacombs and Level 4.
Map[editedit source]
Creatures[editedit source]
| Name | Image | Remarks |
|---|---|---|
| Undead Proctor | Adept Level A.I. Wears Chain Shirt, and wields a fine, well balanced sword. Unlocks Proctor when defeated and her Proctor's Seal is obtained | |
| Undead Axeman | Inept Level A.I. Equipped with a helmet and a Two-handed Battle Axe. | |
| Undead Blacksmith | Inept Level A.I. Wields Blacksmith's Hammer. | |
| Skeleton | Novice Level A.I. | |
| Undead | Inept Level A.I. |
Notable Loot[editedit source]
| Name | Image | Location | Remarks |
|---|---|---|---|
| Night-Vision Plate Helm | Glassworker's secret room. | Gives the ability to see in the dark without a torch. Does not work with a torch equipped. | |
| Executioner's Sword | Smithy's locked room. | ||
| Healing Jar | Spawns in a random container. | ||
| Map | Spawns in a random container. | ||
| Proctor's Seal | In possession of the Undead Proctor. | Unlocks the Proctor starting character upon obtaining the item. |
Lore Scrolls[editedit source]
| Name | Image | Content |
|---|---|---|
| Parchment | One of my subjects found a most remarkable weapon and escaped, making quick work of anything in his path. I was surprised by his ability to guard his mind against me, I tracked his escape for some time but he then completely vanished from my senses. How did he do that? Who is he? | |
| Parchment | I have found a helmet which blocks my power when I wear it. Perhaps more importantly it shielded me from the noise of other minds, that presence that has haunted me since I came here was gone. Shortly after donning it I fell asleep, I am certain it was not its power that did this but the calm that came over me, I had not slept so well in quite some time. I feel certain now that it is this presence that causes unrest and aggressiveness in my subjects, clearly it is malevolent. | |
| Parchment | A proctor! Just as I feared, and yet I grew complacent. She was well prepared, obviously she had some idea of what to expect, it was only luck that she didn't kill me. I cannot stay here, I must hide and prepare defences. I don't know how I will be able to continue my work. The proctor would have made an excellent subject, a shame I had to kill her so. I will leave her here to impede any who would pursue me. | |
| Old Parchment | I am certain that Zuiek is importing contraband goods. We have searched his lodgings and the glass workshop on several occasions but we never find anything, not even a hiding place he might use. That old toad has been here longer than any of us and he thinks he can outsmart us. I must be missing something, but what? | |
| Old Parchment | Some of the soldiers are trying to intimidate me into giving them certain items. I made the mistake of trying to explain why we limit their use, clearly they do not agree and now they dislike me more. Should I inform the captain? I see no choice that will not lead me to more trouble. | |
| Old Parchment | Zuiek, As you know I have placed a very special order with you. Given the significant payment I have given you I expect prompt delivery, why have I yet to hear from you? |
Secrets[editedit source]
The Glassworker's secret room is accessible from a small room with 3 stands. To open the secret room double-click on the stone on the wall.
| № | Задание | Ссылка |
|---|---|---|
| 0 | Подписаться на ПАБЛИК | |
| 1 | Подписаться на ПАБЛИК | |
| 2 | Подписаться на YOUTUBE | |
| 4 | Подписаться на YOUTUBE | |
| 6 | Подписаться на YOUTUBE |
Информация об игре Exanima:
Explore, fight, survive and unravel mysteries in this unique and unforgiving 3D isometric RPG set in an original dark, low fantasy world. Exanima's exceptional attention to detail and realistic simulation of all things aim to provide a deeply immersive and dynamic gameplay experience.
Features include a deep skill based combat system, complex and smart AI, fully interactive environments, an advanced damage model with accurate collisions and locational protection, roguelike elements and an arena mode to hone your combat skills.
'Those who would enter the underworld shall not only forfeit their lives..
..but bring oblivion to all mankind.'
WARNING: THIS GAME IS ACTUALLY DIFFERENT!
This game features a very deep, truly physics based combat system. This is not just some animation feature, it is a fundamental difference that is central to gameplay. Real momentum, forces and collisions are always at play here, every nuance of your inputs is crucial to the outcome. This will likely be unlike anything you've played before and may take some practice, but can be hugely rewarding and the skill cap is virtually infinite. It is not particularly fast paced or difficult but it does require you to pay attention, it is very tactical and just casually pressing buttons won't get you very far!Our goal is to create a deep and immersive RPG world based on a more advanced simulation supporting an unprecedented level of dynamic and emergent gameplay. All of the technology we use including the game engine is our own, developed from the ground up to realise this vision.
Exanima is born as a prelude to Sui Generis (SG), our ambitious open world RPG that has been in development for over two years following a successful Kickstarter campaign. Exanima is a smaller yet complete game in its own right, a dungeon crawler that takes place in SG's Underworld some twenty years prior to its events. Both games are being developed in concert, many of SG's more ambitious features will make an appearance in Exanima as development continues.
Exanima provides a reasonably complete and meaningful game experience, but many more features are on their way! We have met our most challenging and significant development goals, now we are ready to bring new features to light and make an even more fun and compelling adventure. Here are some of the planned features, with many already being close to completion:
- Per session and global character skill progression
- Large non-linear main game following early content
- Build and permanently save characters by completing early content
- New encounters, items and environments
- Ranged combat and new close quarter manoeuvres
- Numerous moddable thaumaturgic powers
- More complete arena game modes featuring outdoor arenas
- Complex NPC interactions and dialogue
- Cooperative and competitive LAN multiplayer
Exanima доступна на таких языках, как:
английский
Детальное описание игры Exanima:
Explore, fight, survive and unravel mysteries in this unique and unforgiving 3D isometric RPG set in an original dark, low fantasy world. Exanima's exceptional attention to detail and realistic simulation of all things aim to provide a deeply immersive and dynamic gameplay experience.
Features include a deep skill based combat system, complex and smart AI, fully interactive environments, an advanced damage model with accurate collisions and locational protection, roguelike elements and an arena mode to hone your combat skills.
'Those who would enter the underworld shall not only forfeit their lives..
..but bring oblivion to all mankind.'
WARNING: THIS GAME IS ACTUALLY DIFFERENT!
This game features a very deep, truly physics based combat system. This is not just some animation feature, it is a fundamental difference that is central to gameplay. Real momentum, forces and collisions are always at play here, every nuance of your inputs is crucial to the outcome. This will likely be unlike anything you've played before and may take some practice, but can be hugely rewarding and the skill cap is virtually infinite. It is not particularly fast paced or difficult but it does require you to pay attention, it is very tactical and just casually pressing buttons won't get you very far!Our goal is to create a deep and immersive RPG world based on a more advanced simulation supporting an unprecedented level of dynamic and emergent gameplay. All of the technology we use including the game engine is our own, developed from the ground up to realise this vision.
Exanima is born as a prelude to Sui Generis (SG), our ambitious open world RPG that has been in development for over two years following a successful Kickstarter campaign. Exanima is a smaller yet complete game in its own right, a dungeon crawler that takes place in SG's Underworld some twenty years prior to its events. Both games are being developed in concert, many of SG's more ambitious features will make an appearance in Exanima as development continues.
Exanima provides a reasonably complete and meaningful game experience, but many more features are on their way! We have met our most challenging and significant development goals, now we are ready to bring new features to light and make an even more fun and compelling adventure. Here are some of the planned features, with many already being close to completion:
- Per session and global character skill progression
- Large non-linear main game following early content
- Build and permanently save characters by completing early content
- New encounters, items and environments
- Ranged combat and new close quarter manoeuvres
- Numerous moddable thaumaturgic powers
- More complete arena game modes featuring outdoor arenas
- Complex NPC interactions and dialogue
- Cooperative and competitive LAN multiplayer
Explore, fight, survive and unravel mysteries in this unique and unforgiving 3D isometric RPG set in an original dark, low fantasy world. Exanima's exceptional attention to detail and realistic simulation of all things aim to provide a deeply immersive and dynamic gameplay experience.
Системные требования Exanima:
Доступно на: Windows
Минимальные:
- ОС: Windows XP (SP3)
- Процессор: Intel Core2 or AMD Athlon II dual core
- Оперативная память: 2 GB ОЗУ
- Видеокарта: Intel HD 4000 or AMD Radeon HD 2600 or Nvidia GeForce 8600 with 512MB VRAM
- Место на диске: 2 GB
- Звуковая карта: Integrated audio
- Дополнительно: Wine / CrossOver compatible on Mac OS X or Linux with appropriate OpenGL driver
Рекомендованные:
- Процессор: 3 Ghz Intel Core i5 quad core or 3.5 Ghz AMD FX hex core or better
- Видеокарта: AMD Radeon HD 5850 or Nvidia GeForce GTX 280 with 1GB VRAM or better
- Дополнительно: Faster GPU with more VRAM recommended for very high settings or resolutions
Не доступно на: MacOS
Информации о системных требованиях Exanima на MacOS найдено!
Не доступно на: Linux
Информации о системных требованиях Exanima на Linux не найдено!
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