Forgotten Anne Walkthrough

S.S. Anne, the giant cruise ship just outside of town, is your next destination after reaching Vermilion City, and your task is to find the Captain on board, before you can progress any further through Pokémon Let's Go's main story.

Late in the game, Anne and Fig will find themselves back in Anne's house. Pulling usa cheats game. Simply walk up all the stairs and onto the balcony left of Anne's room to unlock this trophy. May 20, 2018  Missing one memento before I can post a walkthrough for this game: Page 17 of the journal - the mementos before it are the two-part schematic found in the room before the Plant when Anne calls Bonku, and the September 17th journal entry found in the white room Any suggestions?

Below, we'll cover any and all of the obtainable Pokémon, item locations, trainers and their squads that you might encounter in the area, as well as walking you through any key steps of the story along the way.

We've also opted to break out walkthrough pages down into sections, referring to each of your visits to a given location, seeing as you often backtrack or revisit various places in your quest to become Champion! Where applicable, we'll split our page into one section for each visit, and of course if there are any, clearly mark any spoilers, too!

For more like this, be it specific systems explainers or walkthrough pages on more locations, head back to our main Pokémon Let's Go walkthrough and guide hub.

On this page:

Pokémon Let's Go: S.S. Anne and where to find the Captain

S.S. Anne, which you'll find docked just to the south of Vermilion City, has three levels - the entrance level, a downstairs level and an upstairs level - plus a little outside area at the front of the ship, and the captain's quarters to the rear.

Both your rival and Blue will appear as you enter the Ship, and it's worth noting that the woman in the first room on the right just after enter will heal your Pokémon for free as many times as you like. A Pikachu with Thunderbolt or Ivysaur with Vine Whip will help clear out the trainers here - there are lots of Water-type Pokémon in particular - otherwise, you're free to explore at your leisure.

To 'complete' the area, head left and upstairs, and left again to go out to the front of the ship, then back inside and over to the far right, and upstairs again on that side, to find the captain. We recommend you explore the whole ship first though, popping your head in every door, as there's a huge amount of items to be found plus lots of trainers to practice against, too.

Once you do find the Captain - remember, left and upstairs from the entrance, then over to the far right and up the stairs there to the Captain's Quarters - he'll teach you your first Secret Technique: Chop Down! The lets you cut down those pesky thin trees you've seen dotted around the world. When you're ready then, go take on Lt. Surge's Gym!

Available Items

ItemLocation
Sailour OutfitFrom the Sailor you show your ticket to
Shalour SableFrom Blue
3x Poké BallsBeauty Nickie
3x Poké BallsYoungster Tyler
Paralyze HealIn room with Youngster Tyler and Beauty Nickie
Super RepelIn the Kitchen
Tiny MushroomHidden, from one of the three bins in the Kitchen
3x Poké BallsGentleman Arthur
3x Poké BallsSailor Leonard
3x Poké BallsEngineer Dylan
Full HealIn the room with Engineer Dylan
ElixirIn the room with Engineer Dylan
3x Poké BallsSailor Huey
Super PotionIn the room with Sailor Huey
3x Poké BallsFisherman Barny
3x Poké BallsFisherman Dale
ReviveIn the room with Fisherman Dale
3x Poké BallsGentleman Brooks
3x Poké BallsGentleman Lamar
NuggetOn the chair in the room with Gentlemen Brooks and Lamar
3x Poké BallsSailor Trevor
3x Poké BallsSailor Edmond
Bottle CapPokémon Trainer Mina, after talking to her then battling her.

Head back to our main Pokémon Let's Go walkthrough and guide hub for all our pages in one place, including detailed, step-by-step help for tough spots like Cerulean Cave, and the Elite Four, plus tough dungeons like Silph Co., Seafoam Islands and Victory Road. Otherwise, take a peek(achu) at our Pokémon Let's Go TM list and all TM locations, Let's Go's starter locations and how to get Bulbasaur, Charmander and Squirtle, along with how to get Mew in Let's Go, and how to get Meltan in Let's Go and Go too. Beyond that we also explain how connect Pokémon Go to Let's Go on Nintendo Switch and transfer Pokémon, Catching, catch combos, and how to catch Pokémon, a quick collection of our best Pokémon Let's Go tips and tricks to get you off to a great start, and finally what we know about the Pokémon Pass app distribution event too.

Trainers and Battles

Trainer NamePokémonLevel
Beauty NickiePidgey
Pikachu
17
17
Youngster TylerMankey16
Gentleman ArthurGrowlithe18
Sailor LeonardSlowpoke18
Engineer DylanMagnemite
Magnemite
18
18
Sailor HueyPsyduck
Poliwag
18
18
Fisherman BarnyGoldeen
Horsea
18
18
Fisherman DaleMagikarp18
Gentleman BrooksPonyta18
Gentleman LamarSandshrew18
Sailor TrevorSeel
Machop
18
18
Sailor EdmondPoliwag18
RivalPidgeotto
Oddish
Pikachu/Eevee
20
20
21
Pokémon Trainer MinaJigglypuff
Mr. Mime
21
22

Once you have the Secret Technique, head back into town and continue on to the Vermilion City Gym puzzle and Lt. Surge for the next steps in your quest, or cycle back to our main Pokémon Let's Go walkthrough and guide hub for all the other pages we have like this.

Playing Forgotten Anne feels like controlling the works of Hayao Miyazaki. Gorgeously animated cutscenes segue into gameplay, the wonderful art shifting frame by frame in response to your inputs. You guide Anne, from a side-on perspective, through a mysterious dimension filled with sentient boots, teddy bears, suitcases, lampshades, and other forgotten belongings.

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These ‘creatures’ are known as Forgotlings – the possessions of humans that are cast aside and left to drift in some strange dimension called the Forgotten Lands. Somehow, Anne – one of the few people who exist here – is also trapped in this place. How she found herself here, and what ‘here’ even is, are the core mysteries of this beautiful Square Enix Collective title.

Forgotten Anne’s world runs on an energy known as Anima, a power source needed to get Anne and her master, Bonku, back to the human world. The game kicks off with a terrorist attack taking down the power grid, causing the city’s gates to clamp shut, the trains to stop working, and all the lights to go out. Anne is tasked with getting the Anima flowing again so she can track down the perpetrators and, eventually, get home.

The first thing you have to do is bring her house back online so she can talk to Bonku via a magic mirror. Anne has a gadget strapped to her wrist called an Arca that allows her to transfer Anima energy. A simple puzzle involves her taking the Anima from an unused tank then popping it back into the power supply to get her house back online. Later on, these puzzles increase in complexity, asking you to pipe the energy to different sections of an environment in the correct order, flipping switches and redirecting the flow so you can traverse elevators and other platforms.

Platforming here is reminiscent of Another World, from the way you sprint to how you jump and cling to ledges, even down to the input delay of Delphine Software’s classic adventure game. This is a result of the game having hand-drawn animations, but it is a tradeoff: it looks incredible in motion as a result.

On top of the platforming and puzzling, Forgotten Anne often puts you in morally dubious positions, like right at the start: are those terrorists actually terrorists, or are you the bad guy? It is telling that the game never calls them terrorists – they are referred to as the rebellion. A simple dialogue interface allows you to guide the story where you want it to go, while the game mechanics also play into this branching morality system. Short on Anima energy? You can always hoover up some non-compliant Forgotling and use their lifeforce to proceed. This process is not called killing – Anne coldly refers to it as ‘distilling’.

Following the tutorial, Anne gains the ability to jump vast distances with a set of magical wings. These also need to be powered by Anima, so expect the game to leverage these interlinked mechanics later on to make you hate yourself for killing a moccasin slipper. I only got to play just over an hour of Forgotten Anne, but its premise is packed full of potential, its puzzles are enjoyable to solve, and its art style rivals the charismatic visuals of Cuphead – a character who Anne might well distil into liquid to power her kettle, I suspect.