Solforge Decks
I recently made a SolForge deck with as many dragons as I had for Tempys/Alloyin, using leveling cards to get dragons big early.
In SolForge, you can earn free rewards just by completing different things every day. I, like many other people, am always looking for ways to add more cards to my collection! I’ve found an app for Android and iOS that allow me to do such a thing! The app is called FeaturePoints, and I’ve already used it to successfully buy me packs to add to my SolForge collection. Basically, this app has a list of others apps, and that list is updated regularly. FeaturePoints will give you a varying number of points for each app you install. Once you install an app, all you have to do is open it, check it out for 30 seconds, and then verify you were credited with the points in FeaturePoints. Then you can uninstall that app for good! Not only is this an easy way to earn points, but you can also find some really cool games and really cool apps this way! Once you have enough points, you can trade those points in for iTunes gift cards or PayPal dollars, and you can buy SolForge packs with those! If you are interested in giving it a shot and seeing what it is about, follow these steps:

1. Search and download the FeaturePoints app on your iOS or Android device.
2. Once installed, open up FeaturePoints.
3. Enter the referral code L0VU84 (the 0 is the number zero, not the letter o) and click Agree to the Terms. This will give you a head start to your first reward in the app! (But wait, what is this? I stopped at the same point and had to really find out what is going on. After a ton of searching, I found out that FeaturePoints needs to have some kind of “check function” that you agree to. What it does is check to make sure you actually downloaded and installed the different apps to try out, and that you aren’t trying to “game the system.” I’ve been using FeaturePoints for over 6 months and have had no problems what-so-ever.)
4. Start collecting points and get iTunes/PayPal cards to buy packs!
Some of the apps FeaturePoints offers up to you require you to do more than just open them up – I tend to shy away from these. I don’t connect any of these apps to my Facebook account unless I really want to keep the app, so don’t worry about doing that. As always, please let me know if you have any questions! I’d be happy to answer any questions. Good luck, and I hope that your pulls from the packs you earn have all the legendaries!
Hey guys, dehBoy here with the first article of my SolForge deck tech series! I’ve been drooling over this game since I first heard about it on Kickstarter, and now that it is here, I can’t put it down. I play the game as much as I can. With that, I figure the best way to get better is to hang out and bounce ideas with other members of this awesome community…and that’s really what these deck techs are going to be. I’m going to take a card or an idea that I like and try to build a deck around it. I’ll stream as a build and use feedback from viewers to whittle down the extensive card list into a 30 card deck. From there I’ll play three games, slowly morphing the deck with each game before giving my final thoughts on the last version of the deck. So without further ado, let’s get down to business (…to defeat the Huns).
This week’s deck tech is on the card Soul Harvest. Boy, I love me the heck out of this card. At level 1, Soul Harvest says “Destroy a creature you control. The next level 1 card you play is free this turn.” Level 2 says “Destroy a creature you control. The next card you play is free this turn.” At level 3 in all its glory, Soul Harvest says “Destroy a creature you control. The next two cards you play are free this turn.” So at level 3, playing this card let’s me play two more cards, netting a total of four plays from my hand! And old Chinese proverb once said about baseball, “Man with four balls no walk.” While that might be true, the man with four plays in SolForge walks all over his opponent. The only catch here, however, is how are we going to get this powerful card to level 3 without sputtering out and losing in the first 8 turns? Well, we’ve got that covered.
In the Nekrium faction, there are many cards that use their death to inflict more pain on their opponent. With Soul Harvest, we can utilize those “on death” effects to our benefit to level up more cards per turn. Cards like Fell Walker and Vengeful Spirit are great targets for an early Soul Harvest. If an opponent has a three health creature in a lane, you can drop a Vengeful Spirit and then Soul Harvest it to kill your opponent’s creature. You might be thinking that this is a bad strategy since we are using two spells to kill one creature. Let me channel my inner Billy Mays and say, “But wait, there’s more!” Since Soul Harvest lets me play another spell for free, I’ve really used the card to level up another card AND kill a creature…AND give me another play. Talk about some blow outs!
Now, I’m pretty sure there is a government program in the works that will hand out free plays during your turn in SolForge for specific people who qualify. I’m here to tell you that you don’t have to wait! Along with our Soul Harvest we take advantage of Static Shock, a card that lets me play the next spell card I play that turn for free. Static shock killing a creature into a Vengeful Spirit into a Soul Harvest to kill another creature into a Grimgaunt Devourer? This almost seems too good to be true…but it isn’t! These plays can happen! We use Static Shock to help us play more spell cards per turn, and then “control” spells such as Epidemic, Dreadbolt, Cull the Weak, and Ghastly (ghostly, as I like to say because I’m not learned and never was hooked on phonics) Touch to clean up what is left of our opponent’s decimated board.
Now that we have all these free spells to play to control the board we need some creatures to take advantage and put us further ahead. Enter, stage right, the Savants. Flameshaper Savant and Darkshaper Savant do work. They slave away and put in over time for pennies on the dollar. Imagine yourself having a leveled Savant out and playing three or four spells a turn. Heavenly, amirite? Add in a Zimus, the Undying and a play set of Grimgaunt Devourers for super win conditions and you have yourself a deck! Here is what the first crack of the deck looked like:
3x Soul Harvest, 1x Zimus, the Undying, 2x Fell Walker, 3x Vengeful Spirit, 3x Flameshaper Savant, 3x Darkshaper Savant, 3x Grimgaunt Devourer, 3x Static Shock, 3x Epidemic, 2x Dreadbolt, 2x Cull the Weak, 2x Ghastly Touch
I’ve deemed this deck “Soul Taker” after the amazing 1990 movie that was spoofed by Mystery Science Theater 3000. That’s right, Gordon Bombay’s uncle plays “The Man” sent to retrieve the souls of some dead teenagers. Let’s hope we can do some harvesting of souls better than Estevez in the movie!
Match 1 went really well. We had a lot of early card advantage, playing more spells than normal to get to a more consistent (and stronger) mid to late game. From there, the Savants put in some work to get us the win. With this game, we really didn’t have any changes to the deck. Everything seemed to roll so cleanly, so off we go to Match 2!
Match 2 went even better. We played more spells level 1 than our previous match which set up another great mid to late game. At the end of the match, we had played a considerable amount of cards, way more than our opponent. Could our Soul Taker deck be the deck of destiny? So far so good – no changes going into our third and final match.
Well, we can’t win them all! Match 3 was definitely a game we needed to play to start looking at some of the weaknesses of the deck. Once the opponent had his combos and big creatures online, our Savants shrugged and our deck fell from their fragile shoulders. Now, I will say the opponent curved really well that game, hitting pretty much every combo piece in succession. That being said, though, it did highlight some changes that were definitely needed in our deck. We need to be able to deal some hard damage to big creatures and keep them in check. Therefore, we substituted the 2x Ghastly Touch (I never called them the right name anyway) for 2x Uranti Bolt. Not only does this save me from two attacks because of the defender clause on the card, but it also deals 20 creature damage to keep those pesky level 3’s in check. The next day I was taking a shower and pondering (because I do my best thinking in the shower), and I was trying to figure out how to give my deck a little more control over those huge creatures. And then it hit me. When I came to and pushed the fallen shower curtain rod off myself, I raced to SolForge to drop 1 of each Savant to add 2x Scourgeflame Sorcerer. This necromancer would lead the charge on snatching souls of big creatures, giving my deck the versatility it needed. Here’s the final deck list:
3x Soul Harvest, 1x Zimus, the Undying, 2x Fell Walker, 3x Vengeful Spirit, 2x Flameshaper Savant, 2x Darkshaper Savant, 3x Grimgaunt Devourer, 3x Static Shock, 3x Epidemic, 2x Dreadbolt, 2x Cull the Weak, 2x Uranti Bolt, 2x Scourgeflame Sorcerer
Endspace psvr review. Event and Megathread Policies.6.
I piloted this deck during the standard tournament on Saturday, August 24th, and did surprisingly well against a quick aggro deck. I mean, anytime I can beat back a deck that just throws damage around like candy at a parade is a good time. Unfortunately, I went up against the guy who took second in round two, and his interesting deck build beat me 2-0. What was so interesting about? We will discuss that in the next deck tech!
Thanks for reading guys! I hope I’ve interested you in SolForge and deck building possibilities. Do you have any comments or questions? Post them below and I’ll do my best to get to all of them! Want more? Time for a shameless plug (the best types of plugs!). You can follow me on twitch (www.twitch.tv/dehboy333) and twitter (@dehboyTV) to find out when I am going live and streaming SolForge. Come hang out as we play games, make fun decks, and just hang out and have a good time! Thanks again for reading, and have a good one!