The Witch And The Hundred Knight 2 Leveling Accessories

Use these expert tips to survive and thrive in The Witch and the Hundred Knight. This is indicated by a single ring around the Hundred Knight and represents how long you can do perform actions such as attack, dash, and guard. As stamina is used the yellow ring empties but it will recharge automatically when not in use.

When it comes to Nippon Ichi Software, one cannot help but think of the splendid saga of Disgea, a series of tactical JRPGs that saw the light in 2003 with Disgaea: Hour of Darkness. Exactly ten years after The Witch and the Hundred Knight landed on Playstation 3, a title that presented itself a bit like the downside of the famous saga of the Japanese software house. Where in Disgea reflexive gameplay was the central pivot, in The Witch and the Hundred Knight action and chaos were the hosts.

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Converted later for PS4, The Witch and the Hundred Knight never hit the public and critical hearts, but despite this Nippon Ichi Software decided to unexpectedly focus on a sequel, giving birth The Witch and the Hundred Knight 2, an action role-playing game with isometric view, totally immersed in a medieval fantasy atmosphere with a baroque aftertaste. The setting of The Witch and the Hundred Knight 2 totally differs from that of the first chapter, opening the doors to Kevala, a world as colorful as it is brutal, where the fear of abominable beings like Witches and Mananias is extremely palpable.

In a village lost in the woods called Ecke we meet Amalie and Milm, two sisters who live a life of hardship after the loss of their parents because of a witch. One day little Milm is lost in the woods, to look for a Mana Flower to offer as a gift to her older sister for her birthday. When Amalie finally finds her little sister, she notices a scar on the girl's forehead and promptly brings her back to Ecke to have her medicated. here that the village elder senses the tragedy. The scar on Milm's forehead is not a cut, but an eye, still ajar. The infamous third eye that distinguishes all Kevala Witches.

Little Milm has contracted the terrible witch desease and potentially considered a witch by the villagers. She must therefore be turned away from Ecke before her potential awakens. In order not to leave her little sister alone, Amalie decides to leave with her on a desperate journey to help her recover from the unfortunate disease. To do this, Amalie enlisted in the Weiss Ritter, the only hope that the world of Kevala offers to the plague of the Witches, a real Creed that tenaciously fights the dire consequences of the witch desease.

When in a laboratory of the Weiss Ritter they attempt to surgically remove the third eye from Milm, the terrible Chelka, Milm's demonic alter ego, appears, which as a first gesture infuses the life of a stuffed animal, thus creating the Hundred Knight, the bizarre Manania of which we will dress in cloths throughout the game.

The narrative component of The Witch and the Hundred Knight 2 plays an important part in the overall structure of the Nippon Ichi Software title. The baroque fantasy atmosphere is undoubtedly original, but sometimes one gets the impression that the narration often goes beyond the limits of common sense. We pass from a childhood diegesis to a macabre in no time and the plot, like some characters, are far too exaggerated. The dialogues are often infinitely long and tend to make you lose the rhythm of the game.

During the exploration of Kevala we play Hundred Knight, the Manania born from the magic of Chelka. Here the real gameplay comes to life, based on the classic concepts of action role-playing. Hundred Knight has different types of weapons at its disposal, in fact between swords, stirrups, hammers, spears and double-edged swords, each Facet can be equipped with five offensive objects. A Facet the aspect that Hundred Knight can assume during the fights, which provides the protagonist with a series of skills and each of them will dictate a different modus operandi during the combat phases. In all there are six facets, unlockable as the story unfolds.

Alongside the classic Health Points and Ability Points we find the GigaCal, a sort of magical calories that determine the life of Manania. During the exploration phases the GigaCal will gradually decrease and it is essential to keep an eye on the quantity, as once Hundred Knight is finished it will become extremely weak, with attack and defense statistics reduced by 30%.

Knight

To recover GigaCal you can digest the objects we keep in the Stomach or make a special attack called Depletura, which will also supply us with precious AP. To activate the Depletura attack just complete a combo in full and we will have the opportunity to trigger it, by pressing the L1 button. If we end the HP we will come back to life, as long as we still have GigaCal, with the inconvenience of losing some object that we had kept in our Stomach.

The gameplay in its entirety, seasoned by an extreme possibility of leveling, skillare and crafting, offers us several hours of pleasant entertainment, which lead to expertly develop all the Facets available, in order to approach the game in the most personalized way possible. This pleasant source of fun is inevitably spoiled by a visibly diluted game map, which gives us the feeling of repetition that tends to bore in the long run. If we also think of the infinite dialogues, sometimes really all too pedantic, between one section and another of the game, we are left with the image of a title that is too much swinging to be enjoyed to the full. Riven mobafire.

On the technical level The Witch and the Hundred Knight 2 to be considered without infamy and without praise, graphically it does not provide who knows what glance, but the frame rate remains always stable, without sudden drops, even in the presence of dozens of enemies. The original soundtrack and the audio sector in general are a bit repetitive, always offering the same music and the same sound effects in the cycle, probably in this sense you could have done better.

The menus and subtitles of the dialogues are all in understandable English, with the possibility of changing the characters' recitation from English to Japanese. We advise you to set Japanese immediately, since the interpretation of the English-speaking actors at times has left us with some doubts.

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Nippon Ichi Software returns thus offering us The Witch and the Hundred Knight 2, a sequel to a not much loved title, without making who knows what improvements to the game system, but only by changing the setting universe and the protagonists. As much as the gameplay and personalization of Hundred Knight work in an appealing way, the narrative style and the far too diluted locations make the title sometimes too boring and not very satisfying.