Fatal Labyrinth Game Genie Codes
A description of tropes appearing in Fatal Labyrinth. A 1991 Roguelike released by Sega for the Sega Genesis. Video Game / Fatal Labyrinth. The aim of the game is to reach the the 30th floor of the titular labyrinth in an attempt to recover a holy goblet from a dragon. Considering the genre, it isn't quite that simple. Fatal Labyrinth. Fatal Labyrinth / Shinomekyu - Labyrinth of Death. The Big Book of Game Genie Codes. ABFA-BAYR + ABFA-BAYT.
The following are known Game Genie Codes for Phantasy Star III: Generations of Doom on SEGA Genesis.
- ETBA-AA88
Master Code – Must Be Entered - AWAA-CA7A
1st treasure chest contains specified amount plus 32,768 meseta - 9MTA-CCGN
Start with 250 HP - A4ZT-AA22
Buy anything at the armor, weapon, and equipment shops no matter how much meseta you have - ALZT-AA7W
Items that you can afford are free - BXDA-AA5L
Fortune telling is free - BXAT-AA64
Poison recovery at the healer is free - BW9T-AA5E
Resurrection at the the healer is free - A49A-AA28
Technique distribution is free - REHT-C6VL
Using a Monomate, Dimate, or Trimate restores all lost HP - BTHA-CA9J
No TP lost for using the Res technique - BTHA-CA38
No TP lost for using the Rever tech. - BTHA-CA6W
No TP lost for using the Gires tech. - GCJT-B62W
No TP lost for using the Anti tech. - CKBA-AA3G
One strike kills small front row enemies - B3FA-AA80
One strike kills all large back row enemies - GTBT-CA3T
No HP lost in battle from enemy strikes - GTCT-CA5C
No HP lost in battle from enemy techniques - ATJT-CA50
Characters cannot be poisoned - A2NT-AA8R
No enemies ever attack (This code must be turned off to complete the game)
Do you know any additional codes for this game? Is there an error listed above? Let us know about it and we’ll update the list.
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Fatal Labyrinth |
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Also known as: Shi no Meikyuu: Labyrinth of Death (JP) Kingdom of paradise iso. This game has unused code. |
This page is rather stubbly and could use some expansion. Are you a bad enough dude to rescue this article? |
Fatal Labyrinth is a game that features a kid with an eating disorder that goes through a bunch of randomly generated dungeon floors. This game was originally released in Japan for the Sega Meganet online service before it got a physical release in US and Europe.

Music Transitions
To do: Is this effect ever heard in-game? The sound driver doesn't seem to fill this nonzero byte anywhere, and there's no reference to $A01C08 anywhere in the main game code.. The sequence (30->10->20) is also unusual, and inconsistent with trap doors. |
Write a nonzero byte to Z80 RAM address $1C08 while the song for Floor 30 ($82) is playing. After doing so, at some point in the song, it will stop playing as normal and switch to an alternate sequence which transitions to the Floors 10-19 theme ($8A). This will play for a bit, and then another transition sequence will play, transitioning to the Floors 20-29 theme ($8B).